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Necromancy School: Difference between revisions

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=== Level 10 ===
=== Level 10 ===


* [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Injured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced.
* [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Inured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced.

Revision as of 06:02, 4 August 2023

You walk through the valley of the shadow of death, and make lots of friends there.
Wizard necromancy.png
Divination School is one of the Subclasses of Wizard.

Subclass Features

Level 2

  • Necromancy Savant: Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost 25gp per spell level.
  • Grim Harvest Grim Harvest: Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell SLot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.

Level 6

  • Undead Thralls: Animate Dead Undead Thralls: Animate Dead: You gain the Animate Dead spell, if you didn't have it already.
  • Undead Thralls: Additional Undead Undead Thralls: Additional Undead: When you use Animate Dead, you can raise an additional corpse.
  • Undead Thralls: Better Summons Undead Thralls: Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.

Level 10

  • Injured to Undeath Inured to Undeath: You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.