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Charge: Difference between revisions
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| condition save = STR | | condition save = STR | ||
| condition dc = caster | | condition dc = caster | ||
| higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6| | | higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6|Piercing}} damage. | ||
* At Level 8, this additional damage becomes {{DamageText|1d8| | * At Level 8, this additional damage becomes {{DamageText|1d8|Piercing}}. | ||
* At Level 12, this additional damage becomes {{DamageText|1d10| | * At Level 12, this additional damage becomes {{DamageText|1d10|Piercing}}. | ||
| used by creatures = Wild Shape: Deep Rothé | | used by creatures = Wild Shape: Deep Rothé | ||
| notes = | | notes = | ||
}} | }} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Latest revision as of 00:18, 8 October 2024
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d6 (1~6) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé