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Encrusted with Frost (Condition): Difference between revisions
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(There are a ton of DEX saving throws in the game. Doesn't really make sense to list a few here.) |
m (Added a note about the Combat Log showing a variable DC.) |
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{{ConditionPage | {{ConditionPage | ||
|effects= | | effects = * Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | |||
* When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away. | * When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away. | ||
* Removed by {{Cond|Burning}}. | * Removed by {{Cond|Burning}}. | ||
|stack id = MAG_FROST | | stack id = MAG_FROST | ||
|stack type = additive | | stack type = additive | ||
|tick type = start | | tick type = start | ||
|condition = Frozen | | condition = Frozen | ||
|condition dc = 12 | | condition dc = 12 | ||
|condition save = CON | | condition save = CON | ||
|condition duration = 2 | | condition duration = 2 | ||
|notes = | | notes = * The in-game description is wrong; the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | ||
* The in-game description is wrong | |||
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | * [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | ||
* Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses. | |||
}} | }} |
Latest revision as of 03:58, 1 October 2024
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Properties
MAG_FROST
: start of turn
: add to duration
Condition: Frozen
Duration: 2 turns
DC 12 Constitution saving throw
- Affected entity is utterly enamelled in ice and is Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to Bludgeoning, Thunder, and Force damage.
- Gains Resistance to Fire damage.
- Gains immunity to and .
Notes
- The in-game description is wrong; the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
- Markoheshkir's Encrusted with Frost condition comes from the variant of Kereska's Favour.
- Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses.
Conditions with the same stack ID
Conditions with the stack ID MAG_FROST
, only one of these can be applied at the same time:
Condition | Effects |
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