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Grim Irony: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Grim Irony''' is a passive feature that can | | summary = '''Grim Irony''' is a passive feature that can incapacitate both the target and user in fits of laughter. | ||
| description = Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by {{Cond|Hideous Laughter|fits of laughter}}. | | description = Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by {{Cond|Hideous Laughter|fits of laughter}}. | ||
| condition = Hideous Laughter | | condition = Hideous Laughter |
Latest revision as of 14:26, 30 September 2024
Grim Irony is a passive feature that can incapacitate both the target and user in fits of laughter.
Description
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by .
Condition: Hideous Laughter
Duration: 2 turns
DC 17 Wisdom saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Granted by the weapons: