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Darkvision: Difference between revisions
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** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead. | ** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead. | ||
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range. | * The same applies to {{SAI|Superior Darkvision}}, just with a longer range. | ||
* While Darkvision does not allow seeing or making ranged attacks through {{sai|Darkness}}, being within Darkvision range of the target will still prevent an attacker with {{sai|Devil's Sight}} from having [[Advantage]] with ranged attacks. | |||
{{SpoilerBox | | {{SpoilerBox | | ||
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}. | * Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}. |
Revision as of 09:29, 30 September 2024
For the Way of the Shadow Monk feature, see
. For the Level 2 spell, see .Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12 m / 40 ft.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the weapons:
Notes
- When a hiding creature makes a stealth check against a creature with darkvision, and is within the range of darkvision:
- Being counts as being under instead.
- Being counts as being instead.
- The same applies to , just with a longer range.
- While Darkvision does not allow seeing or making ranged attacks through Advantage with ranged attacks. , being within Darkvision range of the target will still prevent an attacker with from having
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Also granted by Sarevok's Horned Helmet.