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Halberd: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 5.4
| weight lb = 5.4
| price = 60
| price = 60
| actions =
| weapon actions = Rush Attack, Lacerate, Cleave
* {{Rush Attack}}
* {{Lacerate}}
* {{Cleave}}
}}
}}

Revision as of 02:19, 2 August 2023

Halberd image

Halberd is a mundane, nonmagical variant of the Halberds family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png

Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb.

Properties

Damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing
Details
Halberds Halberds
Rarity: Common
Enchantment: None
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 60 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.