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Doom Axe: Difference between revisions
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| weight lb = 6.3 | | weight lb = 6.3 | ||
| price = 330 | | price = 330 | ||
| actions = | | weapon actions = Cleave, Lacerate, Prepare | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]]. | * '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]]. |
Revision as of 02:19, 2 August 2023
Doom Axe is an uncommon special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.
Bringer of that which it is.
Properties
- Damage
- 1d12 (1~12) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 3.15 kg / 6.3 lb
- Price: 330 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Sold by one of several possible merchants:
- Roah Moonglow in the Shattered Sanctum
- Grat in the Goblin Camp
- Dammon in the Druid Grove
- Brem in the Zhentarim Hideout