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Iogar: Difference between revisions

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(Created page with "{{PageSeo | description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found outside on the first floor of Moonrise Towers, sitting at a table with Acolyte Daine. | image = Bennel.png }} {{Infobox creature | name = Zealot Bennel | faction = Cult of the Absolute | image =<gallery> Bennel.png|In-game Portrait Bennel.png|Portrait </gallery> | race = Human | type = Humanoid | archetype = Zealot of the Absolute | level = 8 | size = M...")
 
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{{PageSeo
{{PageSeo
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found outside on the first floor of Moonrise Towers, sitting at a table with Acolyte Daine.
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found outside on the first floor of Moonrise Towers, sitting at a table with Acolyte Daine.
| image = Bennel.png
| image = Iogar.png
}}
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Bennel
| name = Zealot Iogar
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image =<gallery>
| image =<gallery>
Bennel.png|In-game
Iogar.png|In-game
Portrait Bennel.png|Portrait
Portrait Iogar.png|Portrait
</gallery>
</gallery>
| race = [[Human]]
| race = [[Human]]

Revision as of 01:28, 9 September 2024

Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found stationed in the room west of the throne room in Moonrise Towers.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot