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{{SpellPage | |||
| name = Command | |||
| image = Command Halt Icon.png | |||
| level = 1 | |||
| school = Enchantment | |||
| classes = Cleric, Paladin, The Fiend | |||
| learns at level 1 = Cleric, Fiend | |||
| learns at level 2 = Paladin | |||
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | |||
| description = Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. | |||
[[ | The effect of the command is based on the variant selected: | ||
* [[File:Command_Approach_Icon.png|frameless|upright=0.1|link=]] [[Command (Approach)]] | |||
* [[File:Command_Drop_Icon.png|frameless|upright=0.1|link=]] [[Command (Drop)]] | |||
* [[File:Command_Flee_Icon.png|frameless|upright=0.1|link=]] [[Command (Flee)]] | |||
* [[File:Command_Grovel_Icon.png|frameless|upright=0.1|link=]] [[Command (Grovel)]] | |||
* [[File:Command_Halt_Icon.png|frameless|upright=0.1|link=]] [[Command (Halt)]] | |||
The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | |||
| | | action type = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
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| | | damage save = | ||
| | | damage save effect = | ||
| | | extra damage = | ||
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| | | extra damage type = | ||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
== | | aoe m = | ||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = Wisdom | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
}} |
Revision as of 04:31, 1 August 2023
Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Description
Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.
The effect of the command is based on the variant selected:
The target must succeed on a Wisdom saving throw in order to resist the effects.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
(Information not yet added.)