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Glyph of Warding: Cold: Difference between revisions
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{{SpellPage | |||
| name = Glyph of Warding: Cold | |||
| image = Glyph of Warding Cold Icon.png | |||
| level = 3 | |||
| school = Abjuration | |||
| classes = Bard, Cleric, Wizard | |||
| learns at level 5 = Bard, Cleric, Wizard | |||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals {{DamageType|Cold}} damage to enemies when triggered. | |||
| description = The glyph explodes, dealing {{DamageType|Cold}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | |||
Only one glyph can be active at a time. | |||
[[ | The glyph will last until triggered, or until a [[Long Rest]]. | ||
| | | action type = action | ||
| attack roll = | |||
| damage = 5d8 | |||
| damage modifier = | |||
| | | damage type = Cold | ||
| | | damage save = Dexterity | ||
| | | damage save effect = half | ||
| | | extra damage = | ||
| | | extra damage modifier = | ||
| extra damage type = | |||
= | | extra damage save = | ||
| extra damage save effect = | |||
| concentration = | |||
| range = ranged | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe = radius | |||
| aoe m = 4 | |||
| aoe ft = 13 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
}} |
Revision as of 02:27, 1 August 2023
Glyph of Warding: Cold is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold damage to enemies when triggered.
Description
The glyph explodes, dealing Cold damage to enemies in the vicinity. Creatures who pass the Dexterity saving throw still take half damage.
Only one glyph can be active at a time.
The glyph will last until triggered, or until a Long Rest.
Properties
- Damage
- 5d8 (5~40) Cold (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
(Information not yet added.)