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Darkvision: Difference between revisions

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| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| notes =
| notes =
{{SAI|Darkvision}} is related to [[Stealth]] [[Ability Check|Checks]], not [[Blinded (Condition)|blinds]].
* When a [[Hide|hiding]] creature makes a [[stealth]] check against a creature with darkvision, and is within the range of darkvision:
** Being {{cond|Lightly Obscured}} counts as being under {{cond|Clear Area}} instead.
** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead.
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range.
{{SpoilerBox |
{{SpoilerBox |
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.

Revision as of 17:18, 30 August 2024

For the Way of the Shadow Monk feature, see Shadow Arts: Darkvision Shadow Arts: Darkvision. For the Level 2 spell, see Darkvision (spell) Darkvision (spell).
Darkvision.webp

Darkvision is a passive feature that prevents Disadvantage Icon.png Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for Superior Darkvision Superior Darkvision.

Description

Can see in the dark up to 12 m / 40 ft.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the weapons:

Notes

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.