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Ray of Sickness: Difference between revisions

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| condition save = Constitution
| condition save = Constitution
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slot level above 1st.
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slot level above 1st.
| notes = * Also granted by  {{SmallIcon|Staff of Crones Icon.png}}  [[Staff of Crones]].
}}
}}

Revision as of 11:20, 31 July 2023

Ray of Sickness Icon.png

Ray of Sickness is a level 1 necromancy spell. It is also granted to Draconic Bloodline Sorcerers of Green (Poison) Draconic Ancestry. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them.

Description

Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Damage TypesPoison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.

Properties

Damage
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slot level above 1st.

Condition: Poisoned

How to learn

(Information not yet added.)

Notes