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Ray of Sickness: Difference between revisions
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| condition save = Constitution | | condition save = Constitution | ||
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slot level above 1st. | | higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slot level above 1st. | ||
| notes = * Also granted by {{SmallIcon|Staff of Crones Icon.png}} [[Staff of Crones]]. | |||
}} | }} |
Revision as of 11:20, 31 July 2023
Ray of Sickness is a level 1 necromancy spell. It is also granted to Draconic Bloodline Sorcerers of Green (Poison) Draconic Ancestry. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them.
Description
Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Poison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.
Properties
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spell is cast a 2nd Level or higher, damage increases by1d8 Poison
for each spell slot level above 1st. Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
(Information not yet added.)
Notes
- Also granted by Staff of Crones.