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Ray of Sickness: Difference between revisions
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| level = 1 | | level = 1 | ||
| school = Necromancy | | school = Necromancy | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| learns at level 1 = Sorcerer, Wizard | | learns at level 1 = Sorcerer, Wizard | ||
| summary = It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially | | learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = It is also granted to [[Draconic Bloodline]] [[Sorcerer]]s of Green (Poison) Draconic Ancestry. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them. | |||
| description = Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal {{DamageText|2d8|Poison}} and force the target to make a [[Constitution]] [[Saving Throw|saving throw]]. On a failed save, they are [[Poisoned (Condition)|Poisoned]] for 2 turns. | | description = Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal {{DamageText|2d8|Poison}} and force the target to make a [[Constitution]] [[Saving Throw|saving throw]]. On a failed save, they are [[Poisoned (Condition)|Poisoned]] for 2 turns. | ||
| action type = action | | action type = action | ||
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = Constitution | | condition save = Constitution | ||
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell | | higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slot level above 1st. | ||
}} | }} |
Revision as of 06:22, 31 July 2023
Ray of Sickness is a level 1 necromancy spell. It is also granted to Draconic Bloodline Sorcerers of Green (Poison) Draconic Ancestry. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them.
Description
Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Poison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.
Properties
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spell is cast a 2nd Level or higher, damage increases by1d8 Poison
for each spell slot level above 1st. Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
(Information not yet added.)