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Sleep: Difference between revisions
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HeliusNine (talk | contribs) (The field needs to be left empty for the attack roll text to not show up. (Both Sleep and Colour Spray are specifically neither an attack roll nor saving throw spell)) |
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| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = | | classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| learns at level 1 = Bard, Sorcerer, Wizard | | learns at level 1 = Bard, Sorcerer, Wizard | ||
| learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | ||
| description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber. | | description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber. |
Revision as of 06:16, 31 July 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Puts creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage, receive Help, or get Shoved.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by8 hit points
for each spell slot level above 1st. Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .
How to learn
(Information not yet added.)