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Helldusk Boots: Difference between revisions

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| uuid = bc82f909-ade5-4ada-9b94-cec7ca1d4a68
| uuid = bc82f909-ade5-4ada-9b94-cec7ca1d4a68
| passives = Steadfast, Infernal Evasion
| passives = Steadfast, Infernal Evasion
| special = * '''{{SAI|Hellcrawler|w=40}}:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
| special =  
; {{SAI|Hellcrawler|w=40}}
: Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
| where to find = Found in a locked Gilded Chest on the top floor.
| where to find = Found in a locked Gilded Chest on the top floor.
| where to find location = Wyrm's Rock Fortress
| where to find location = Wyrm's Rock Fortress

Revision as of 19:04, 20 August 2024

Helldusk Boots image

The Helldusk Boots are a very rare pair of Boots that allows the wearer to ignore Difficult Terrain, and to use a reaction to succeed on a Saving Throw. It also grants the Hellcrawler bonus action.

Description Icon.png

No ore takes better to being forged than the infernal iron of Avernus, where the archdevil Zariel presides.

Properties

  • Boots Boots
  • Rarity: Very Rare
  •  Weight: 2 kg / 4 lb
  • Price: 450 gp
  • UID MAG_Infernal_Metal_Boots
    UUID bc82f909-ade5-4ada-9b94-cec7ca1d4a68

Special

The wearer of this item gains:

Hellcrawler Hellcrawler
Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
Steadfast
You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain Difficult Terrain.
Infernal Evasion
When you fail a Saving throw, you may use your Reaction to succeed instead.

Where to find

Notes

  • It is not specifically pointed out but these boots also make you immune to Prone, from both surfaces and enemy actions.
  • Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
  • If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
  • Taking this item before the coronation or before Gortash leaves the throne room does not turn anyone hostile.

Gallery