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Reduce: Difference between revisions
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Revision as of 07:54, 15 August 2024
Reduce is a level 2 transmutation spell. This spell allows spellcasters to decrease a creature's body size. Affected creatures deal less damage with their weapons and have Disadvantage on Strength Checks and Saving Throws.
Description
Make a creature smaller.
Its weapons deal 1d4 less damage (minimum of 1 damage). It has Disadvantage on Strength Checks and Saving throws.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- CON Save
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Reduced
Duration: 10 turns
Spell save DC Constitution saving throw
- Size is reduced.
- Weapon attacks deal 1d4 less damage. Has Disadvantage on Strength Checks and Saving throws.
- Carrying Capacity is reduced by 25%
How to learn
This spell is a variation of:
Notes
- The Constitution Saving Throw only applies when the spell is cast on a non-party member.
- Reduce decreases the Size category of the target creature by 1. This affects the maximum size of creature it can or use as an , and vice-versa. For example, a creature of Medium size can only be thrown by a Large or larger creature. When Reduced, a Medium creature becomes Small and can be thrown by a Medium creature.
- While not stated in the spell description, Reduce also decreases the weight of the target creature. The formula used is:
Original Weight / 2.35 = New Weight (minus additional weight, if needed, to place creature in the correct size category)
(See Creature Size for more information.) - The change in size from the spell stacks with the change in size from Disguise Self, making it possible to become a tiny creature (small race + Reduce). As a tiny creature it is possible to go through even the smallest of passageways such as pipes or jumping through the bars of a fence, something even the small races can't do.
- The incantations for Reduce are Minimus ("Smaller") and Diminue ("Diminish").