Ad placeholder
Divine Strike: Thunder: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Removed class template) |
(Added how to learn section (for clarity)) |
||
Line 18: | Line 18: | ||
| save = | | save = | ||
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | | variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | ||
| class learns at level 8 = Tempest Domain | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | ||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. |
Latest revision as of 19:27, 14 August 2024
Divine Strike: Thunder is a Tempest Domain Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Thunder in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 8: Tempest Domain
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.