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Ray of Sickness: Difference between revisions

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'''Ray of Sickness''' is a [[Spells#1st Level Spells|Level 1]] Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.
{{SpellPage
 
| name = Ray of Sickness
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]]
| image = Ray of Sickness Icon.png
 
| level = 1
[[File:Ray of Sickness Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Necromancy
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a ray of sickening energy. Deals <span style="color:#99cc00">2d8 Poison damage</span> and possibly Poisons the target."''</div>
| classes = Sorcerer, Wizard
----
| learns at level 1 = Sorcerer, Wizard
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| summary = It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.  
----
| description = Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal {{DamageText|2d8|Poison}} and force the target to make a [[Constitution]] [[Saving Throw|saving throw]]. On a failed save, they are [[Poisoned (Condition)|Poisoned]] for 2 turns.
| Damage = <span style="color:#99cc00">2d8</span>
| action type = action
| Damage Types = [[Damage Types|<span style="color:#99cc00">Poison</span>]]
| attack roll = yes
| Range = 18m / 60ft
| damage = 2d8
| Saving Throw = [[Constitution]]
| damage type = Poison
| Concentration = None
| damage save effect = negate
| School = Necromancy
| range = ranged
| Class = [[Sorcerer]], [[Wizard]]
| condition = Poisoned
}}]]
| condition duration = 2
 
| condition save = Constitution
== Description ==
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slots level above 1st.
Call forth a ray of sickening energy. Deals <code><span style="color:#99cc00">2d8 Poison damage</span></code> and possibly Poisons the target.
}}
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 1 [[Sorcerer]] and [[Wizard]].''
* Damage: 4 ~ 24 Poison
** <code>[[File:D8 Poison.png|framless|60px]] <span style="color:#99cc00">2d8</span> [[File: Poison Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#99cc00">Poison</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Poisoned Condition Icon.webp|frameless|upright=0.12]] Poisoned</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}}
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#99cc00">1d8 Poison</span></code> for each spell slots level above 1st.

Revision as of 23:24, 30 July 2023

Ray of Sickness Icon.png

Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.

Description

Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Damage TypesPoison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.

Properties

Damage
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slots level above 1st.

Condition: Poisoned

How to learn

(Information not yet added.)