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Pillar of Souls: Difference between revisions
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During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | ||
For each pillar in play, his attacks deal an additional {{ | For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | ||
The pillars are weak to {{ | The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | ||
When a pillar takes {{ | When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | ||
When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn. | When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn. |
Revision as of 17:21, 6 August 2024
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1~12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3~18hit points per active pillar with the action .
The pillars are weak to Bludgeoning and Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.
When hit with Arrow of Ilmater, it becomes affected by for a turn.