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Dominate Person: Difference between revisions
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| classes = Bard, Sorcerer, Wizard | | classes = Bard, Sorcerer, Wizard | ||
| class learns at level 9 = Bard, Sorcerer, Wizard, Archfey, Great Old One, Trickery Domain:Domain Spell, Knowledge Domain:Domain Spell | | class learns at level 9 = Bard, Sorcerer, Wizard, The Archfey, The Great Old One, Trickery Domain:Domain Spell, Knowledge Domain:Domain Spell | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = |
Latest revision as of 15:39, 30 July 2024
Dominate Person is a level 5 enchantment spell. This spell allows spellcasters to force a humanoid to temporarily fight as an ally.
Description
a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the Saving throw against your domination.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dominated
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
How to learn
Classes:
- Class Level 9: Bard, Sorcerer, Wizard, The Archfey, The Great Old One, Trickery Domain (Domain Spell), and Knowledge Domain (Domain Spell)
Granted by the following items:
- Nymph Cloak ( Recharge: Long rest)
Notes
As of Patch 5, the level 10 Enchantment Wizard feature Split Enchantment will allow targeting 2 humanoids with Dominate Person, but will not result in dominating both, even with failed saves, as the second instance of domination ends the effect of the first.