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Wild Magic: Telekinesis: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Telekinesis''' is a | | summary = '''Wild Magic: Telekinesis''' is a [[Wild Magic Sorcerer]] action that may be used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | ||
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]]. | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]]. | ||
| extra description = Heavier items deal more damage. | | extra description = Heavier items deal more damage. |
Latest revision as of 10:19, 29 July 2024
Wild Magic: Telekinesis is a Wild Magic Sorcerer action that may be used when you trigger a roll. This effect works just like casting the spell.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expanding a spell slot.
Heavier items deal more damage.
Condition: Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer