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Arms of Hadar: Difference between revisions
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| attack roll = | | attack roll = | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage save = Strength | | damage save = Strength |
Revision as of 07:01, 29 July 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6Necrotic damage and can't take Reactions.
On a successful save, targets only take half damage.
Properties
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
- When the spell is cast at 2nd Level or higher, damage increases by 1d6 (1~6) Necroticfor each spell slot level above 1st.
Condition: Arms of Hadar
How to learn
(Information not yet added.)