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Arms of Hadar: Difference between revisions
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{{SpellPage | |||
| name = Arms of Hadar | |||
| image = Arms of Hadar Icon.png | |||
| level = 1 | |||
| school = Conjuration | |||
| classes = Warlock | |||
| learns at level 1 = Warlock | |||
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | |||
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s. | |||
On a successful save, targets only take half damage. | |||
| action type = action | |||
| attack roll = | |||
| damage = 2d6 | |||
| damage modifier = Spellcasting | |||
| damage type = Necrotic | |||
| damage save = Strength | |||
| | | damage save effect = half | ||
| | | concentration = | ||
| | | range = self | ||
| | | aoe = Radius | ||
| | | aoe m = 3 | ||
| | | aoe ft = 10 | ||
| | | condition = Arms of Hadar | ||
| | | condition duration = 1 | ||
| | | condition save = STR | ||
| | | area = | ||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st. | |||
| notes = | |||
}} | |||
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* | |||
When the spell is cast |
Revision as of 06:55, 29 July 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6Necrotic damage and can't take Reactions.
On a successful save, targets only take half damage.
Properties
- Damage
- 2d6 (2~12) + Spellcasting modifier Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
- When the spell is cast at 2nd Level or higher, damage increases by 1d6 (1~6) Necroticfor each spell slot level above 1st.
Condition: Arms of Hadar
How to learn
(Information not yet added.)