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Create or Destroy Water: Difference between revisions
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*Electrified Water + a Fire Spell causes {{Area|Electrified Steam}}, which resets the Shocked and Wet conditions. | *Electrified Water + a Fire Spell causes {{Area|Electrified Steam}}, which resets the Shocked and Wet conditions. | ||
*A Cold spell freezes the water/mist and creates an {{Area|Ice (surface)}} surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | *A Cold spell freezes the water/mist and creates an {{Area|Ice (surface)}} surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | ||
* | * [[Conjuration School]] [[Wizard]]s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | ||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | * [[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | ||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | * You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | ||
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Revision as of 07:04, 29 July 2024
Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
Description
Choose to call forth rain or destroy a water-based surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by2m / 5ft
for each Spell Slot Level above 1st. Variants
Condition: Wet
How to learn
Classes:
- Class Level 2: Conjuration (Minor Conjuration)
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Rain Dancer ( Recharge: Short rest)
- Wavemother's Robe ( Recharge: Long rest)
Notes
- Create water applies the condition: Vulnerability to Cold and Lightning damage (double damage).
- Lightning Spells cast on water causes the condition: Removing their reaction and having a chance to stun.
- Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
- A Cold spell freezes the water/mist and creates an Ice surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
- Conjuration School Wizards only receive the Create Water variant of the spell, which can only be cast once per Short Rest and doesn't consume a spell slot.
- Rain Dancer only grants the Create Water variant of the spell.
- You can only have one version of Create or Destroy Water at a time, even if you gain it from multiple sources.