Modding:Armor/Clothing Texture Maps: Difference between revisions
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[https://substance3d.adobe.com/magazine/bringing-life-to-legends-character-art-in-baldurs-gate-3/ Source] | [https://substance3d.adobe.com/magazine/bringing-life-to-legends-character-art-in-baldurs-gate-3/ Source] | ||
[[Category:Modding]] |
Revision as of 13:39, 28 July 2023
The MSKCLOTH file defines the material colours.
BM
Colour strength
PM
Shinyness
- Red Channel = Metalness (darker = matte)
- Green Channel = Roughness (darker = glossier)