Modding:Installing mods: Difference between revisions

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Tag: Manual revert
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Line 7: Line 7:
Mod order instructions here...
Mod order instructions here...
=== Mods ===
=== Mods ===
<code>
<pre>
  <node id="ModuleShortDesc">  
  <node id="ModuleShortDesc">  
   <attribute id="Folder" type="LSString" value="Gustav"/> Change to the name of your folder from modsettings.lsx
   <attribute id="Folder" type="LSString" value="Gustav"/> Change to the name of your folder from modsettings.lsx
Line 15: Line 15:
   <attribute id="Version64" type="int64" value="36028797018963968"/> Needs to match Gustav entry
   <attribute id="Version64" type="int64" value="36028797018963968"/> Needs to match Gustav entry
  </node>
  </node>
</code>
</pre>
== Vortex ==
== Vortex ==

Revision as of 02:16, 28 July 2023

Baldur's Gate 3 Mod Manager

Manually

  1. Copy the .pak file to the Mods folder.
  2. Add the mod to the modsettings.lsx file.
  3. Set modsettings.lsx to read only. If this isn't done, the game will overwrite the file and changes will have to be made again.

Mod Order

Mod order instructions here...

Mods

 <node id="ModuleShortDesc"> 
  <attribute id="Folder" type="LSString" value="Gustav"/> Change to the name of your folder from modsettings.lsx
  <attribute id="MD5" type="LSString" value=""/> Leave blank
  <attribute id="Name" type="LSString" value="Gustav"/> Change to the name of your mod from modsettings.lsx
  <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> Generate a new UUID
  <attribute id="Version64" type="int64" value="36028797018963968"/> Needs to match Gustav entry
 </node>

Vortex