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Piercing Shot: Difference between revisions
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{{WeaponActionPage | |||
| name = Piercing Shot | |||
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows | |||
| description = Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | |||
| damage = 1d8 | |||
Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | | damage type = Piercing | ||
| damage modifier = Dexterity | |||
| range = ranged | |||
| attack roll = yes | |||
| recharge = Short Rest | |||
| condition = Gaping Wounds | |||
| condition save = CON | |||
| condition duration = 2 | |||
}} | |||
| | |||
| | |||
Revision as of 04:30, 26 July 2023
Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.
Description
Shoot a foe in the chest and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Damage
- 1d8 (1~8) + Dexterity modifier Piercing
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency: