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Turn Undead: Difference between revisions
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| “Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it, and it can’t willingly move to a space within <code>9m / 30ft</code> of that creature. It also can’t take reactions. For its [[Action]], it can use only the Dash action or try to escape from an effect that prevents it from moving.” | |||
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Revision as of 07:03, 31 January 2022
Turn Undead is a Feature of Clerics. This ability allow these Clerics to make undead run away from them.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its Actions to flee from you, until it takes damage.
Effect
File:Inflicts Turned Icon.png Inflicts Turned (3 turns)
Turned Condition |
“Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it, and it can’t willingly move to a space within 9m / 30ft of that creature. It also can’t take reactions. For its Action, it can use only the Dash action or try to escape from an effect that prevents it from moving.”
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Properties
Action + File:Channel Divinity Charges Icon.png Channel Divinity
- File:Attack Save Icon.png Attack/Save:
Wisdom
- Range:
9m / 30ft