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Zealot of the Absolute: Difference between revisions

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'''Zealot of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Strength]]-based [[Oath of Vengeance]] [[Paladin]].  
'''Zealot of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Strength]]-based [[Oath of Vengeance]] [[Paladin]].  


They can be encountered in [[Moonrise Towers]].
They can be encountered in [[Moonrise Towers]] and [[High Hall]].


== Combat ==
== Combat ==
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==Notes==
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Zealots encountered in [[High Hall]] are level 7 as opposed to level 8.


{{Archetypes}}
{{Archetypes}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]

Revision as of 21:46, 9 July 2024

Zealot of the Absolute is an archetype of enemy that serves The Absolute, based off of a Strength-based Oath of Vengeance Paladin.

They can be encountered in Moonrise Towers and High Hall.

Combat

Attacks and abilities

Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Loot

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • Zealots encountered in High Hall are level 7 as opposed to level 8.