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Umbral Tremor: Difference between revisions
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| name = Umbral Tremor | | name = Umbral Tremor | ||
| image = Umbral Tremor.PNG | | image = Umbral Tremor.PNG | ||
| | | hp = 16 | ||
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability | |||
| resistances = Bludgeoning resistant | |||
| conditions = Umbral Tremor | | conditions = Umbral Tremor | ||
}} | }} | ||
Line 11: | Line 10: | ||
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | '''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | ||
== | == Attacks and abilities == | ||
{{Feature box|Permit Passage}} | {{Feature box|Permit Passage}} | ||
== Tactics == | == Tactics == | ||
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | * [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | ||
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | * One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | ||
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it | * Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely. | ||
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing. | |||
[[Category:Environmental objects]] | [[Category:Environmental objects]] |
Revision as of 20:05, 25 June 2024
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Attacks and abilities
Tactics
- NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.
Categories:
- Resistant to Non-Magical Bludgeoning
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to all Acid
- Resistant to all Cold
- Resistant to all Fire
- Immune to all Necrotic
- Immune to all Poison
- Immune to all Psychic
- Immune to all Thunder
- Vulnerable to Radiant
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Environmental objects