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Kressa Bonedaughter: Difference between revisions
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HiddenDragon (talk | contribs) (Fixed infobox hp and passives) |
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| family = [[Maghtew Budj]] (husband) | | family = [[Maghtew Budj]] (husband) | ||
| level = 8 | | level = 8 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| e hp = 45 | |||
| hp = 65 | |||
| t hp = 84 | | t hp = 84 | ||
| ac = 15 | | ac = 15 | ||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 75 | | weight kg = 75 | ||
| str = 10 | | str = 10 | ||
| dex = 14 | | dex = 14 | ||
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| conditions = Mage Armour | | conditions = Mage Armour | ||
| passives = Extra Attack, Grave Magic, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) | | passives = Extra Attack, Grave Magic, Opportunity Attack, Tenacity (passive feature) | ||
| t passives = Extra Attack, Grave Magic, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) | |||
}} | }} | ||
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]]. | '''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]]. |
Revision as of 18:49, 19 June 2024
Overview
Background
Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony.
Related quests
Involvement
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the Myrkul's Gift buff as well.
If The Dark Urge is chosen as origin, Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.
Combat
Spells and abilities
Tactician
Notable loot
Related literature
Quotes
“ | Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate. |
„ |
— Quest journal entry after speaking with Kressa |
Notes
- Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.