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Fleeting Protection (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
|effects=If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
|effects=If the affected entity is attacked with {{DamageType|Radiant}} damage, Raphael's protection reflects twice that amount as {{DamageType|Fire}} damage and this condition ends.
|icon=Generic Fire Condition Icon.webp
|icon=Generic Fire Condition Icon.webp
|suppress sources = true
|suppress sources = true

Revision as of 09:31, 19 June 2024

If the affected entity is attacked with Damage TypesRadiant damage, Raphael's protection reflects twice that amount as Damage TypesFire damage and this condition ends.

Properties

Stack ID Stack ID: LOW_HOUSEOFHOPE_AEGIS

Conditions with the same stack ID

Conditions with the stack ID LOW_HOUSEOFHOPE_AEGIS, only one of these can be applied at the same time:

Condition Effects

Fleeting Protection (Condition) Fleeting Protection

If the affected entity is attacked with Damage TypesRadiant damage, Raphael's protection reflects twice that amount as Damage TypesFire damage and this condition ends.

Sources of Fleeting Protection