Talk:Classes: Difference between revisions

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Does anyone have the data to complete the table? — [[User:TitanstringEnjoyer|TitanstringEnjoyer]] ([[User talk:TitanstringEnjoyer|talk]]) 18:05, 9 June 2024 (CEST)
Does anyone have the data to complete the table? — [[User:TitanstringEnjoyer|TitanstringEnjoyer]] ([[User talk:TitanstringEnjoyer|talk]]) 18:05, 9 June 2024 (CEST)
:I was just experimenting with this yesterday. It seems XP rewards are capped out at the level 12 values. So for instance, Ansur is level 17 and uses the experience reward of "Combatant" (dunno why). In game, killing him gives 400 XP which matches the level 12 value. But yeah, adding a note that says enemies with level 12+ will provide XP reward equivalent to level 12 would be good. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 18:10, 9 June 2024 (CEST)

Revision as of 17:10, 9 June 2024

Some Confusing Language in the Game Mechanics Section

When discussing experience sharing, I have found an error that causes a sentence to directly contradict itself.

"When a character gains inspiration, they are also provided a small amount of experience. Experience from any other source is not split among party members – all characters are awarded with experience, including party members left at camp."

In that second sentence, as written, it is stated that experience is NOT split among party members before immediately following with it is shared to all characters.

I was unclear which way it was supposed to go, or I could have corrected this myself fairly easily, hence why I am bringing it up.

Here is a potential alternative, assuming that it was intended to say that experience is shared among both party and camp companions: "When a character gains inspiration, they earn a small amount of experience. Experience from all other sources is shared among all characters, whether in the camp or in your party." unsigned comment by Kyoko Nightstorm (talk) 10:57, 3 November 2023

Hi! I believe the confusing wording was my fault. The intended meaning of the statement is that experience gains are not split among party members, but that they are awarded to all of them, or as you say, shared. I believe your wording is more concise and gets the intended meaning across more efficiently, so I added it (I credited you in the summary), and then in a separate edit made some adjustments to the wording for clarity and consistency. Willowisp (talk) 11:37, 3 November 2023 (CET)Reply[reply]

A partial redo of the class level up overviews is needed! Currently, some info is wrong

As things are currently presented on the wiki, proficiency bonus increases are represented as tied to class levels, which is false because they are tied to character level. Idem ditto for Scaling Cantrips for casters. This is likely done for a better flow of the class pages, but it is factually incorrect and one mustn't simply assume people will know how to correctly interpret this "error for the sake of layout". New players will definitely get confused and learn the game wrong.

Either the class pages need to repeatedly state that what is written is not how it works, or the proficiency bonus and Scaling Cantrips need to be removed from the class level up overview and get their own section. I don't know how to do that elegantly, I'll leave that to the people who are more versed in things such as layout and style.

81.82.46.46 08:59, 15 February 2024 (CET)Reply[reply]

Missing level 13, 14, 15 and 16 in the experience table for the enemies in honour mode

For instance Raphael is level 16 in honour mode.

I assume a level 16 enemy rewards more experience than a level 12 enemy.

Does anyone have the data to complete the table? — TitanstringEnjoyer (talk) 18:05, 9 June 2024 (CEST)Reply[reply]

I was just experimenting with this yesterday. It seems XP rewards are capped out at the level 12 values. So for instance, Ansur is level 17 and uses the experience reward of "Combatant" (dunno why). In game, killing him gives 400 XP which matches the level 12 value. But yeah, adding a note that says enemies with level 12+ will provide XP reward equivalent to level 12 would be good. NtCarlson (talk) 18:10, 9 June 2024 (CEST)Reply[reply]