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Spirit Guardians Aura (Condition): Difference between revisions

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| properties = InitiateCombat, BringIntoCombat
| properties = InitiateCombat, BringIntoCombat
| status groups = SG_RemoveOnRespec
| status groups = SG_RemoveOnRespec
| conditions = Spirit Guardians
| condition = Spirit Guardians
| condition radius m = 3
}}
}}

Latest revision as of 08:56, 6 June 2024

This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Properties

Stack ID Stack ID: SPIRIT_GUARDIANS_AURA

Status groups Status groups: SG_RemoveOnRespec

More properties More properties:

Condition: Spirit Guardians

Spirit Guardians Spirit Guardians

Radius: 3 m / 10 ft

  • Spirits assail the affected entity.
  • Takes 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • Still takes half damage on a successful Saving Throw.

Conditions with the same stack ID

Conditions with the stack ID SPIRIT_GUARDIANS_AURA, only one of these can be applied at the same time:

Condition Effects

Spirit Guardians Aura (Condition) Spirit Guardians Aura

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Sources of Spirit Guardians Aura