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Lathander's Light: Difference between revisions
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| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | | description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | ||
| toggleable = yes | | toggleable = yes | ||
| condition = Lathander's Light | |||
| condition duration = Permanent | |||
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | | notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | ||
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]] | * The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]] | ||
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead | * This effect does not seem to apply to allies, meaning you won't blind your own summoned undead | ||
}} | }} |
Revision as of 08:13, 6 June 2024
Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.
Description
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are if they fail a DC 14 Constitution throw.
Details
- Toggleable
Condition: Lathander's Light
Duration: Permanent
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are , unless they succeed a Constitution saving throw.
How to learn
Granted by the weapons:
Notes
- While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
- The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity
- This effect does not seem to apply to allies, meaning you won't blind your own summoned undead