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Water Whip: Knock Prone: Difference between revisions

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(Updated damage/save fields)
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| damage type = Bludgeoning
| damage type = Bludgeoning
| range m = 9
| range m = 9
| range ft = 30
| save = DEX
| save = DEX
| save dc = weapon action
| save dc = weapon action

Revision as of 04:46, 5 June 2024

Water Whip Knock Prone.webp

Water Whip: Knock Prone is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost:
Action + 3Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC)

At Higher Levels

At level 9, its damage dice increases by one.
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

How to learn

This action is a variation of:
Water Whip Water Whip