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Haste: Difference between revisions
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(added comparison to tabletop version, changed grammar for Celestial Haste note) |
(Added note about honour difficulty functionality) |
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* While the description of Haste states that it doubles the target's movement speed, it actually only adds {{InfoBlob|9 m / 30 ft}} to their total. | * While the description of Haste states that it doubles the target's movement speed, it actually only adds {{InfoBlob|9 m / 30 ft}} to their total. | ||
* The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack. | * The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack. | ||
**[[Difficulty#Honour|Honour Difficulty]] largely returns the granted extra Action to tabletop functionality. | |||
* The incantation for Haste is '''Provolo''', Latin for "fly forth" or "rush out". | * The incantation for Haste is '''Provolo''', Latin for "fly forth" or "rush out". | ||
| video = Haste Visuals.mp4 | | video = Haste Visuals.mp4 |
Revision as of 10:01, 4 June 2024
Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become .
Description
Target yourself or an ally to become . The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes .
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
Condition: Lethargic
Duration: 1 turn
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
How to learn
Classes:
- Class Level 5: Sorcerer, Wizard, Circle of the Land (Arctic or Grassland), and Warlock (via Pact of the Tome once per long rest)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Oath of Vengeance
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Darkfire Shortbow ( Recharge: Long rest)
Notes
- WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by , and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
- There is a special version of Haste called Celestial Haste that is granted by Gontr Mael. It doesn't make you , but only lasts for 5 turns instead of 10. Recharge: Long rest
- While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
- The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
- Honour Difficulty largely returns the granted extra Action to tabletop functionality.
- The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".
Visuals
External links
- Haste on the Forgotten Realms Wiki