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Trip Attack (Ranged): Difference between revisions
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(Automated cleanup.) |
(Corrected duration. Prone condition lasts indefinitely (but only on the ranged version)) |
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| save = STR | | save = STR | ||
| condition = Prone | | condition = Prone | ||
| condition duration = | | condition duration = Long rest | ||
| condition save = STR | | condition save = STR | ||
| condition dc = weapon action | | condition dc = weapon action |
Revision as of 04:42, 4 June 2024
See also: Trip Attack (Melee)
Trip Attack (Ranged) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: Prone
Duration: Until Long rest
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.