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Tud: Difference between revisions

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{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Revision as of 07:29, 2 June 2024

Warlock Tud is a Goblin Warlock located by the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside her fellow novices Sharp-eye Sluck and Devout Wasp.

She is a burgeoning zealot of the Absolute, and claims she's next in line to become a True Soul.

Blessin's be!
Tud cheerfully greeting the player.


Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Eldritch Blast.webp
Eldritch Blast Eldritch Blast ()
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Hex.webp
Hex Hex ()
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

 Range: 18 m / 60 ft
Armour of Agathys.webp
Armour of Agathys Armour of Agathys ()
Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
 Range: Self