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Rancer: Difference between revisions
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Revision as of 18:15, 30 May 2024
Brawler Rancer | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| +2 to Strength, disadvantage on Charisma and Dexterity checks. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Tactician | When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Rancer is a Goblin Brawler in the Goblin Camp in Act One. He is located on the eastern most side of the Goblin Camp nearby the Goblin children. He'll wander around the cliff's ledge occasionally urinating over the side. If a fight breaks out with the nearby kids, he will join in their defense.
“ | I'm talented |
„ |
— Rancer rambling to himself. |
Conditions
- Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity checks.
Attacks and abilities
Main Hand Attack - Goblin Scimitar
Attack roll: +3 1d6 + 1 (2~7) Slashing
- Can use Weapon Actions.
Throw Rock
Attack roll: +3 1d4 (1~4) Bludgeoning
Range: 18 m / 60 ft