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Weapon Bond: Difference between revisions
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(Made a note of the effect persisting on a traded weapon and listed a possible use case for this effect.) |
(added the condition it produces) |
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| save = | | save = | ||
| additional = | | additional = | ||
| condition = Bound Weapon | |||
| class learns at level 3 = Eldritch Knight | | class learns at level 3 = Eldritch Knight | ||
| notes = *This applies only to the weapon held in the caster's main hand. | | notes = *This applies only to the weapon held in the caster's main hand. |
Revision as of 06:56, 29 May 2024
Weapon Bond is an action. This prevents the Fighter's main hand weapon from being disarmed and makes it automatically return to the Fighter when thrown.
Description
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
Properties
Condition: Bound Weapon
- Ritually bound to its wielder.
- The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.
How to learn
Classes:
- Class level 3: Eldritch Knight
Notes
- This applies only to the weapon held in the caster's main hand.
- Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound.
- Works only with melee weapons.
- This effect persists even if the bound weapon is traded to another character and the caster is removed from the active party. You can acquire a hireling, select the Eldritch Knight subclass at level 3, apply this to another character's weapon, hand it back to them, and then remove the hireling from the party. This effect is well-suited to characters that specialize in Throwing weapons.