|
|
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| | <tabber> |
| | |-|Improvements= |
| {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} |
| {{table feat | | {{table feat |
Line 21: |
Line 23: |
| * You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}. | | * You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}. |
| | rows = 2 | | | rows = 2 |
| }} | | }} |
| {{table feat | | {{table feat |
| | name = Athlete | | | name = Athlete |
Line 30: |
Line 32: |
| * Your {{SAI|Jump}} distance also increases by 50%. | | * Your {{SAI|Jump}} distance also increases by 50%. |
| | rows = 2 | | | rows = 2 |
| }} | | }} |
| | {{table end}} |
| | |-|Skills= |
| | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} |
| {{table feat | | {{table feat |
| | name = Charger | | | name = Charger |
Line 49: |
Line 54: |
| | rows = 6 | | | rows = 6 |
| }} | | }} |
| {{table feat
| |
| | name = Crossbow Expert
| |
| | description =
| |
| | feature1 =Crossbow Expert: Point-Blank
| |
| | description1 =
| |
| * When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}.
| |
| | feature2 = Crossbow Expert: Wounding
| |
| | description2 =
| |
| * Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Defensive Duellist
| |
| | description =
| |
| | feature1 = Defensive Duellist
| |
| | description1 =
| |
| * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Dual Wielder
| |
| | description =
| |
| | feature1 = Dual Wielder
| |
| | description1 =
| |
| * You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]].
| |
| * You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
| |
| | feature2 = Dual Wielder: Bonus Armour Class
| |
| | description2 =
| |
| * You have a +1 bonus to {{Armour Class}} while wielding a melee weapon in each hand.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * This feat doesn't give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows a creature to dual wield non-light non-heavy weapons.
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Dungeon Delver
| |
| | description =
| |
| | feature1 = Dungeon Delver: Perception
| |
| | description1 =
| |
| * You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{Saving Throw}}s made to avoid or resist traps.
| |
| | feature2 = Dungeon Delver: Resist Traps
| |
| | description2 =
| |
| * You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps.
| |
| | notes =
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Durable
| |
| | description =
| |
| | feature1 = Durable
| |
| | description1 =
| |
| * Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
| |
| * Regain full [[hit points]] every time you take a [[short rest]].
| |
| | notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP.
| |
| }}
| |
| {{table feat
| |
| | name = Elemental Adept
| |
| | description =
| |
| * Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1.
| |
| * Damage resistance options are one of the following:
| |
| ** {{SAI|Elemental Adept: Acid}}
| |
| ** {{SAI|Elemental Adept: Cold}}
| |
| ** {{SAI|Elemental Adept: Lightning}}
| |
| ** {{SAI|Elemental Adept: Fire}}
| |
| ** {{SAI|Elemental Adept: Thunder}}
| |
| | notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| |
| | rows = 3
| |
| }}
| |
| {{table feat
| |
| | name = Great Weapon Master
| |
| | description =
| |
| | feature1 = Great Weapon Master: Bonus Attack
| |
| | description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{Action|Bonus}} that turn.
| |
| | feature2 = Great Weapon Master: All In
| |
| | description2 =
| |
| * When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * All In is a toggleable passive ability.
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Heavily Armoured
| |
| | description =
| |
| | feature1 = Heavily Armoured
| |
| | description1 =
| |
| * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
| |
| * Gain [[Proficiency]] with {{HeavyArmour}}.
| |
| | notes =
| |
| * Requires {{MediumArmour}} [[Proficiency]].
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Heavy Armour Master
| |
| | description =
| |
| | feature1 = Heavy Armour Master
| |
| | description1 =
| |
| * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
| |
| * Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
| |
| | notes =
| |
| * Requires {{HeavyArmour}} [[Proficiency]].
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Lightly Armoured
| |
| | description =
| |
| | feature1 = Lightly Armoured
| |
| | description1 =
| |
| * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
| |
| * Gain [[Proficiency]] with {{LightArmour}}.
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Lucky
| |
| | description =
| |
| | feature1 = Lucky
| |
| | description1 =
| |
| * You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Mage Slayer
| |
| | description =
| |
| | feature1 = Mage Slayer: Saving Throw Advantage
| |
| | description1 =
| |
| * When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it.
| |
| | feature2 = Mage Slayer: Attack Caster
| |
| | description2 =
| |
| * You can use a {{action|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
| |
| | feature3 = Mage Slayer: Break Concentration
| |
| | description3 =
| |
| * Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.
| |
| | notes =
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Bard
| |
| | description =
| |
| | feature1 = Magic Initiate: Bard
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Cleric
| |
| | description =
| |
| | feature1 = Magic Initiate: Cleric
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
| |
|
| |
| * Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat.
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Druid
| |
| | description =
| |
| | feature1 = Magic Initiate: Druid
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Sorcerer
| |
| | description =
| |
| | feature1 = Magic Initiate: Sorcerer
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Warlock
| |
| | description =
| |
| | feature1 = Magic Initiate: Warlock
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Magic Initiate: Wizard
| |
| | description =
| |
| | feature1 = Magic Initiate: Wizard
| |
| | description1 =
| |
| * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Martial Adept
| |
| | description =
| |
| | feature1 = Martial Adept
| |
| | description1 =
| |
| * Learn two [[Manoeuvres]] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Medium Armour Master
| |
| | description =
| |
| | feature1 = Medium Armour Master
| |
| | description1 =
| |
| * When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * Requires {{MediumArmour}} [[Proficiency]].
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Mobile
| |
| | description =
| |
| * Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.
| |
| | feature1 = Mobile: Evade Difficult Terrain
| |
| | description1 = * When you use the {{SAI|Dash}} action, [[Difficult Terrain]] doesn't slow you down.
| |
| | feature2 = Mobile: Evade Opportunity Attack
| |
| | description2 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
| |
| | notes =
| |
| | rows = 5
| |
| }}
| |
| {{table feat
| |
| | name = Moderately Armoured
| |
| | description =
| |
| | feature1 = Moderately Armoured
| |
| | description1 =
| |
| Requires {{LightArmour}} [[Proficiency]].
| |
| * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
| |
| * Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Performer
| |
| | feature1 = Performer
| |
| | description1 =
| |
| * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
| |
| * Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]].
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Polearm Master
| |
| | description =
| |
| | feature1 = Polearm Master: Bonus Attack
| |
| | description1 =
| |
| * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon.
| |
| | feature2 = Polearm Master: Opportunity Attack
| |
| | description2 =
| |
| * You can also make an [[Opportunity Attack]] when a target comes within range.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
| |
| * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}})
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Resilient
| |
| | description =
| |
| | feature1 = Resilient
| |
| | description1 =
| |
| * You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
| |
| * Gain [[Proficiency]] in that ability's {{SavingThrow|Saving Throws}}.
| |
| | notes =
| |
| * This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Ritual Caster
| |
| | description =
| |
| | feature1 = Ritual Caster: Free Spells
| |
| | description1 =
| |
| * You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * The spells must be two of these:
| |
| ** {{SAI|Enhance Leap}}
| |
| ** {{SAI|Disguise Self}}
| |
| ** {{SAI|Find Familiar}}
| |
| ** {{SAI|Longstrider}}
| |
| ** {{SAI|Speak with Animals}}
| |
| ** {{SAI|Speak with Dead}}
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Savage Attacker
| |
| | description =
| |
| | feature1 = Savage Attacker
| |
| | description1 =
| |
| * When making melee weapon attacks, you roll your damage dice twice and use the highest result.
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Sentinel
| |
| | description =
| |
| | feature1 = Sentinel: Vengeance
| |
| | description1 =
| |
| * When an enemy in melee range attacks an ally, you can use a {{action|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
| |
| | feature2 = Sentinel: Snare
| |
| | description2 =
| |
| * When you hit a creature with an [[Attack of Opportunity]], it can no longer move for the rest of its turn.
| |
| | feature3 = Sentinel: Opportunity Advantage
| |
| | description3 =
| |
| :* You gain {{Advantage}} on [[Opportunity Attack|Opportunity Attacks]].
| |
| | notes =
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Sharpshooter
| |
| | description =
| |
| | feature1 = Sharpshooter: Low Ground
| |
| | description1 =
| |
| * Your ranged weapon attacks are not penalized for [[High Ground Rules]].
| |
| | feature2 = Sharpshooter: All In
| |
| | description2 =
| |
| * Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =* All In is a toggleable passive ability.
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Shield Master
| |
| | description =
| |
| | feature1 = Shield Master
| |
| | description1 =
| |
| * Gain a +2 bonus to {{Saving Throw|Dexterity}} when wielding a [[Shields|Shield]].
| |
| | feature2 = Shield Master: Block
| |
| | description2 =
| |
| * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage.
| |
| ** On a failed save, you only take half damage.
| |
| ** On a successful save, you don't take any damage, even if you normally would.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =*bug: This feat does not actually cause you to take half damage even if you fail a dexterity saving throw, but you do take 0 damage if you succeed and use the [[Shield Master: Block]] {{action|Reaction}}. This may just be an issue with the text description as this is how it functions in 5e DnD. Last tested in hotfix 25.
| |
| * Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead.
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Skilled
| |
| | description =
| |
| | feature1 = Skilled
| |
| | description1 =
| |
| * You gain [[Proficiency]] in 3 [[Skills]] of your choice.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = Spell Sniper
| |
| | description =
| |
| | feature1 = Spell Sniper
| |
| | description1 =
| |
| * You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
| |
| | notes =
| |
| * The cantrip you learn must be one that requires an attack roll, which include the following:
| |
| ** {{SAI|Bone Chill}}
| |
| ** {{SAI|Eldritch Blast}}
| |
| ** {{SAI|Fire Bolt}}
| |
| ** {{SAI|Ray of Frost}}
| |
| ** {{SAI|Shocking Grasp}}
| |
| ** {{SAI|Thorn Whip}}
| |
| * These cantrips use the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} chooses Eldritch Blast with this feat, they use their {{Ability|Wisdom}} modifier and not their {{Ability|Charisma}} modifier.
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Tavern Brawler
| |
| | description =
| |
| | feature1 = Tavern Brawler
| |
| | description1 =
| |
| * Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
| |
| * When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| * Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
| |
| | rows = 4
| |
| }}
| |
| {{table feat
| |
| | name = Tough
| |
| | description =
| |
| | feature1 = Tough
| |
| | description1 =
| |
| * [[Hit Points|Hit Point]] maximum increased by 2 for each level.
| |
| | feature2 =
| |
| | description2 =
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table feat
| |
| | name = War Caster
| |
| | description =
| |
| | feature1 = War Caster: Concentration
| |
| | description1 =
| |
| * You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]].
| |
| | feature2 = War Caster: Opportunity Spell
| |
| | description2 =
| |
| * You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
| |
| | feature3 =
| |
| | description3 =
| |
| | notes =* Note: this feat does not grant the ability to use {{SAI|Shocking Grasp}} at will. Unless you know it from another source, you can {{em|only}} use it as an [[Attack of Opportunity]].
| |
| * Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier
| |
| | rows = 6
| |
| }}
| |
| {{table feat
| |
| | name = Weapon Master
| |
| | description =
| |
| | feature1 = Weapon Master
| |
| | description1 =
| |
| * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
| |
| * Gain [[Proficiency]] with four [[Weapon]] types of your choice.
| |
| | notes =
| |
| | rows = 2
| |
| }}
| |
| {{table end}} | | {{table end}} |
| | </tabber> |