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The Great Old One: Difference between revisions
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{{Level header|1}} | {{Level header|1}} | ||
; {{ | ; {{Pass|Mortal Reminder|w=40}} | ||
: When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn. | : When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn. | ||
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{{Level header|10}} | {{Level header|10}} | ||
; {{ | ; {{Pass|Thought Shield: Psychic Resistance|w=40}} | ||
: An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage. | : An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Thought Shield: Psychic Reflection|w=40}} | ||
: Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | : Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | ||
{{WarlockNavbox}} | {{WarlockNavbox}} |
Revision as of 20:30, 21 May 2024
You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.
You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.
The Great Old One is one of the Subclasses of Warlock. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
Subclass Features
This subclass obtains all the features from its base class, Warlock, in addition to its unique features outlined below.
Level 1
- When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom saving throw or become until the end of their next turn.
Level 3
Level 5
Level 6
- Impose Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage on your next Attack roll against the attacker for 1 turn. Recharge: Short rest
Level 7
Level 9
Level 10
- An elder being shields your brain. You gain Resistance to Psychic damage.
- Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.