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Arms of Hadar: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File:Arms of Hadar Condition Icon.png|frameless|upright=0.12]] Arms of Hadar</strong>
| <strong>[[File:Arms of Hadar Condition Icon.webp|frameless|upright=0.12]] Arms of Hadar</strong>
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}

Revision as of 20:09, 16 July 2023

Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

"Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions. On a successful save, targets only take half damage."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Damage 2d6
Damage Types Necrotic
Range Self
Area of Effect 3m / 10ft (Radius)
School Conjuration
Saving Throw Strength
Concentration None
Condition Arms of Hadar
Duration 1 turn
Class Warlock

Description

Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions.

On a successful save, targets only take half damage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Warlock.

  • Damage: 2 ~ 12 Necrotic
  • Range: Range Icon.png Self
  • Area of Effect: Aoe Icon.png 3m / 10ft (Radius)
  • Saving Throw: Saving Throw Icons.png Strength

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic for each spell slots level above 1st.