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Topple: Difference between revisions
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(Topple requires an Attack roll and a Dexterity Saving throw. I used the code from Flourish to add attack roll = yes and the save = DEX. I was also the person who updated Heartstopper.) |
(Added DC) |
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Line 11: | Line 11: | ||
| attack roll = yes | | attack roll = yes | ||
| save = DEX | | save = DEX | ||
| save dc = weapon action | |||
| recharge = Short Rest | | recharge = Short Rest | ||
| cost = action | | cost = action | ||
| condition = Prone | | condition = Prone | ||
| condition save = DEX | | condition save = DEX | ||
| condition dc = weapon action | |||
| condition duration = 1 | | condition duration = 1 | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Latest revision as of 17:59, 18 May 2024
Topple is a weapon action available to characters proficient in and wielding a quarterstaff in their main hand.
Description
Swipe at a creature to knock it Prone.
Properties
- Cost
- Action
- Damage
- 1d4 (1~4) Bludgeoning
- Details
- Attack roll
- DEX Save (Weapon action DC)
- Range: Normal weapon range
- Recharge: Short rest
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by wielding the following weapon types with proficiency: