Ad placeholder
Necromancy School: Difference between revisions
Jump to navigation
Jump to search
(Use Template:Level_header for class/subclass progression level headers) |
HiddenDragon (talk | contribs) m (SAI to Pass) |
||
Line 14: | Line 14: | ||
: Halves the cost to learn [[Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | : Halves the cost to learn [[Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | ||
; {{ | ; {{Pass|Grim Harvest|w=40}} | ||
: Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | : Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | ||
{{Level header|6}} | {{Level header|6}} | ||
; {{ | ; {{Pass|Undead Thralls: Animate Dead|w=40}} | ||
* You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. | * You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Undead Thralls: Additional Undead|w=40}} | ||
: When you use '''Animate Dead''', you can raise an additional corpse. | : When you use '''Animate Dead''', you can raise an additional corpse. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Undead Thralls: Better Summons|w=40}} | ||
: Creatures created with '''Animate Dead''' have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage. | : Creatures created with '''Animate Dead''' have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage. | ||
{{Level header|10}} | {{Level header|10}} | ||
; {{ | ; {{Pass|Inured to Undeath|w=40}} | ||
: You have steeped youself so completely in death that you are [[Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | : You have steeped youself so completely in death that you are [[Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | ||
{{WizardNavbox}} | {{WizardNavbox}} |
Revision as of 19:20, 15 May 2024
Necromancy School is one of the Subclasses of Wizard. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Necromancy Savant
- Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
Level 6
- You gain the spell, if you didn't have it already.
- When you use Animate Dead, you can raise an additional corpse.
- Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.
Level 10
- You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.