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Metamagic: Difference between revisions
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(Added a short note that is useful to know with Metamagic: Sorcery Points are regained after a Long Rest.) |
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| '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || You can cast spells while {{Cond|Silenced}}. | | '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || You can cast spells while {{Cond|Silenced}}. | ||
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<h2>Legacy/Inaccessible content</h2> | |||
{{SAI|Metamagic: Empowered Spell|w=40}} | |||
{{SorcererNavbox}} | {{SorcererNavbox}} | ||
[[Category:Class features]] | [[Category:Class features]] |
Revision as of 18:27, 15 May 2024
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Sorcery Points are regained after a Long Rest.
List of Metamagic types
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50%. Melee spells are increased to Range: 9 m / 30 ft. | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |
Legacy/Inaccessible content