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Menacing Attack (Melee): Difference between revisions
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(Can be attained from the Martial Adept feat and the Bonespike Helmet.) |
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Line 17: | Line 17: | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | | on miss = Does not spend {{R|supdie|forceplural=yes}}. | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = weapon | | range = weapon | ||
Line 23: | Line 23: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| additional = | | additional = | ||
| condition = Frightened | | condition = Frightened | ||
Line 30: | Line 30: | ||
| condition dc = weapon action | | condition dc = weapon action | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | |||
| notes = | | notes = | ||
| other ways to learn = Granted By the Following Items: | |||
- Bonespike Helmet (Once Per Turn) | |||
}} | }} |
Revision as of 19:16, 14 May 2024
"Menacing Attack" redirects here. For the ranged version, see, see Menacing Attack (Ranged).
Menacing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly the target.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- Range: Normal weapon range
Condition: Frightened
Duration: 2 turns
Weapon action DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3: Battle Master
Granted by feats: Martial Adept Other ways to learn:
Granted By the Following Items:
- Bonespike Helmet (Once Per Turn)