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Spirit Guardians Aura (Condition): Difference between revisions
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* On a successful save, targets still take half damage. | * On a successful save, targets still take half damage. | ||
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | * {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | ||
| stack id = SPIRIT_GUARDIANS_AURA | |||
| properties = InitiateCombat, BringIntoCombat | |||
| status groups = SG_RemoveOnRespec | |||
| conditions = Spirit Guardians | |||
}} | }} | ||
Revision as of 09:02, 14 May 2024
This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
Properties
: :