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Abjure Enemy: Frightened (Condition): Difference between revisions

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| stack priority = 1
| stack priority = 1
| status groups = SG_Frightened, SG_Condition
| status groups = SG_Frightened, SG_Condition
| tick type = end turn
| tick type = end
| properties = InitiateCombat, OverheadOnTurn, TickingWithSource
| properties = InitiateCombat, OverheadOnTurn, TickingWithSource
| notes =  
| notes =  
}}
}}

Latest revision as of 21:31, 13 May 2024

Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: FRIGHTENED

Status groups Status groups: SG_FrightenedSG_Condition

Loses duration Loses duration: end of turn

Stack priority Stack priority: 1

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FRIGHTENED, only one of these can be applied at the same time:

Condition Effects

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Frightened (Condition) Frightened

Sources of Abjure Enemy: Frightened